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DynInt004 – Weapon Foley

DynInt004_image

Images used under a Creative Commons license. Click here to view individual source credits.

A while back, I had the opportunity to record the mechanical parts on several firearms: a Glock 9mm, Walther P22, H&K MP5, a Smith & Wesson .38 revolver, M4 Carbine, and a M24 Sniper Weapon System. This library is the result. If the weapon had a part that moved (and made sound, of course), it’s in here!

Recording was done indoors with 2 cardioid microphones and one shotgun. The cardioids provide a nice close perspective sound with little to no room in the recordings…giving you lots of flexibility in how they can be used. The shotgun mic gives a nice “indoor” perspective without being so characteristic that you’ll have trouble matching it to the space you’re designing for. It gets you part way there, potentially speeding up your workflow for indoor scenes. With over 700 individual sounds, you’ll find plenty in here to play with!

Here’s a sampling of what’s included. Check out the metadata sheet to see all of the mechanisms included in the library.

 [soundcloud url=”https://api.soundcloud.com/tracks/134164033?secret_token=s-hJFZs” params=”color=ff5500&auto_play=false&hide_related=false&show_artwork=true” width=”100%” height=”166″ iframe=”true” /]

  • 640MB
  • 162 Files containing 708 individual sounds, all recorded and delivered at 24/96
  • Metadata embedded and Soundminer ready
  • Full track listing and metadata can be viewed by downloading this tab-delimited text file (load into any spreadsheet software such as MS Excel or Open Office Calc)
  • Single User License – $55 (for inquiries regarding multiple user licenses, please use the contact form)
  • Individual files also available on Sounddogs.com [note: Link goes to general Dynamic Interference library page, not the individual library.]

Available for purchase at Asoundeffect.com

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Shaun is a sound designer living in and working in the San Francisco Bay Area. His audio-post career began in 2004 at WGBH in Boston, and has since included a wide array of film and television/streaming projects, with brief forays into games and VR. He has presented at the Smithsonian Institute, been published in Game Developer Magazine and currently works at Skywalker Sound.







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